First personal model I've made with Maya. Still some work to do on him. I suppose I should do something about those ears.
He's around 1600 polys with loops for lip syncing if I get around to it.
I had a really nice looking high poly version that I'd done a run over with the artisan sculpt tool, but Maya decided to crash while I was saving the thing. A decent autosave function is something it could really use.
Anyway, any crits you have would be welcome. If you could give me an idea how to do wireframe renders with maya it'd be handy too.
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Front view has a nice style (like a comic type boxer) but in the sideview he looks a little .. goofysh . Take a look on texavery`s guide for comicart - if you know what i mean . (grrr - have to search it by my self again).
keep it up. care to show some wireframes?
C:\Documents and Settings\username\Local Settings\Temp
There's also some odd geometry issue with the neck muscles meeting just below the Adam's Apple. I'm @ work otherwise I'd write more of a C&C, but I think most issues have been addressed already.
iirc - the face shoud be on a straight line with a big, blocky chin (http://www.comicon.com/pulse/images_2/208fl2.jpg - flash, lower left).
I see you converting to the dark side is going quite well, only crits is the side profile i think needs a little work.
Otherwise good work.