Hey all, I seem to be having a problem with my Decals. In the editor they seerm nice and bright but in the level itslef they seem really burnt out and rubbish. I have tried looking to see if there is any way that I can increase the brightnes/ light compatibility but I have not had any luck yet :\ I have tried ticking all…
Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!
So yeah, I was just thinking about if it is possible to have a mesh in UDK with DX 11 tesselation, base part of its deformation on a decal applied anywhere on it's body. Like say you fire a gun onto a wall and the decal simulates a mesh altering impact by altering the geometry of the mesh in just THAT area, giving the…
Hey guys, i want to improve the look of my environment by using edge decals to give my brickwall a broken look at the edges. i made only some edge decals for concrete before so i searched for good examples at brick walls but i found non cool at corners. maybe you done sth like this before and give me some advides how to do…
http://decalcreator.inlandstudios.com Another tool has recently been release. Feel free evaluate it; plug-ins available for Maya 7.0 and 2008. Decal Creator lets you make geometric decals on complex geometry with the click of a button. It's perfect for video game artists who need to make dirty or bloody messes on an…
Unreal Scene View: Wireframe: Material: Im trying to stag decals. But as you see sometimes the vent is shown, sometimes not and sometimes a bit. I want to stag 3 decals the plate, the circle and the vent. But as you see in the middle the vent is not shown. Could someone please help me?
Howdy all! I have seen (at least what I thought was) a way to use a polycard or decal material that would inherit the texture of any surface below it (or just be transparent) and apply a new normal without having to unwrap or spend the polys for vertex painting. I, however, am unable to do this correctly and figure that…
Hi I have a challenging ask from a client to create a delayed video feedback effect using a Kinect. The part that I am confused by is how to achieve the delay of 2-3 seconds for the video playback? Will I need to first capture the video frames in some sort of buffer? Came across this article…
Okay so basically I'm making a rainy environment. I made a particle system for the actual rain, and I'd like to add in some little ripples on the ground. I made a little animation in max, made a flipbook and tested it on a surface. Works lovely. However, the second I turn this into a decal material and apply it as a decal…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far