Howdy all! I have seen (at least what I thought was) a way to use a polycard or decal material that would inherit the texture of any surface below it (or just be transparent) and apply a new normal without having to unwrap or spend the polys for vertex painting. I, however, am unable to do this correctly and figure that the UDK may not support this. Am I in the wrong? Is there a way to do this? I have attempted several things; decal materials with differing blend/lighting modes, polycards with odd blend/lighting modes, etc. Anywho, thank you guys for the input in advance, any help would be a godsend!
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