Hi
I have a challenging ask from a client to create a delayed video feedback effect using a Kinect.
The part that I am confused by is how to achieve the delay of 2-3 seconds for the video playback?
Will I need to first capture the video frames in some sort of buffer?
Came across this article
https://medium.com/google-developers/real-time-image-capture-in-unity-458de1364a4cAny feedback most welcome as I need to let the client know ASAP whether this is possible!