Okay so basically I'm making a rainy environment. I made a particle system for the actual rain, and I'd like to add in some little ripples on the ground. I made a little animation in max, made a flipbook and tested it on a surface. Works lovely.
However, the second I turn this into a decal material and apply it as a decal to the scene, it doesn't render. Other types of animation work fine, such as the rotate function.
Is this a bug? Or am I missing something? Maybe there is a better way to scatter around little ripples?
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EDIT: I changed the material type to surface and the particles work. But changing the blend mode to translucent breaks it for some reason. Nothing renders.
EDIT 2: Okay it shows up with the opacity all the way down, it's just that the normal map isn't rendering.
This is my material setup by the way
The particles are a better method than the decals anyway. I just didn't think of it originally.