There are no words to describe how honored, happy and proud we are! Huge Claw Animation Studio 2019 Review is here! https://www.youtube.com/watch?v=qb8Qgpe3tPI
A whole host of young and talented environment artists were eaten up by the industry in 2019. "What should my portfolio look like? What quality level should I be hitting? When will studios start contacting me?" Internships and Junior roles are notoriously competitive and these are common questions posed by students, grads…
I am glad to show you my new work based on WM generated mountains and my custom terrain shader (Unity 2017+). Demo Build - https://is.gd/jmEQu8 Available soon on UnityAssetStore!
Hi all, I've been taking Alex Figini's concepting in ZBrush over on LearnSquared and I thought I would post my WIPs here. I hope I won't abandon this thread like my previous one. The world is set in Hong Kong, year 2084, where the Hong Kongers are fighting for freedom against China who have sent in legions of robotic riot…
Hello everyone, with the beginning of new year I decided to change something in my life. By „something” I mean – that I’d like to develop my art skills, change my style of life (to more healthy), get rid of depression and get once again fun from making art . In the long term I also would like to be able to change my job –…
So we had to move to 2013 at work and one of the issues we've encountered is a really slow stack collapse. It's beginning to bug me now :poly127: We're on the latest product update, does anyone know of a fix or workaround to this?
I am having more trouble than I should be with copying key frames in Maya. I am trying to animate an idle on one of my characters, and I am trying to copy keys to create moving holds. But I can't seem to copy and past correctly. I'll copy a frame and then I'll paste it at a different point in the timeline, and it will make…
Can anyone help where I would plug in a emissive texture map in Maya 2009. I don't want incandescence or a glow map. I am going crazy looking where I plug this attb into. Thanks
Hello, due to a new client I had do move to Max 2009. I need to show directX shaders on the viewport for a few grabs but it isn't working as I was used on Max2008. I mean, i usually just put the maps on a standard Max material and turn on the hardware rendering and voil