Hello, due to a new client I had do move to Max 2009. I need to show directX shaders on the viewport for a few grabs but it isn't working as I was used on Max2008. I mean, i usually just put the maps on a standard Max material and turn on the hardware rendering and voil
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ah, it is directx 9. Everything is working fine on Max2008, it is just on 2k9 and 2010 that is not.