Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
Hi, I am in a situation where I will start stying Game Development, I will test different areas (Environment, Concept Art, Tech and more). I have been offered to keep my current computer (M1 Max 64GB Ram Macbook Pro) at a low monthly rate. Does Unreal have full support for Apple Metal yet? Especially Nanite and Ray…
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
I am a generalist and have worked for both film and games. I have written a script and I am making a trailer for it which I want to render out of unreal 4. Can I render sequences out from the camera in unreal which I can take into programs like after effects or adobe premiere to edit and do post work on? Also I am mainly a…
ok thats sounds very interesting, so maybe i should change my question in Unreal 4 Engine or Cryengine, where are the differences. I just checked the unreal engine site, it looks like a kind of "candidature" for the unreal engine 4 ???
Hi, you mentioned it's in matinee but you haven't said whether it's unreal 3, UDK or unreal 4, please we'd like to know!! If that can be done in udk I see no need in most peoples urgent hurry to get their hands on unreal 4.
I think the issue is with linear vs. sRGB color space. DDo is supposed to export using sRGB with the Unreal preset, because that's what Unreal uses by default, but I think the new version broke that. You can uncheck sRGB in Unreal and it fixes it.
Here is the problem laid out in visual format. Anybody know anything about this? Does Unreal just reduce the definition automatically? I'm trying to get the definition down to the pixel.