Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
The first thing I did was to plan my environment and create the blockout.
As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
There is the current stage of the scene. At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they worked fine. So now my MM for walls is combining two UV sets 1 - baked NM and AO 2 - tiled texture
I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.
I edited the Zbrush sculpt for wood-looking style and then created textures in Substance Painter. The statue is used with nanites in UE. I am trying to make dramatic light in UE for this statue to make it recognizable and good looking
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As I am using nanites I am not so much worrying about polycount. Of course, there are no crazy amounts of tris, but for some parts like the Jesus statue I just decimated it from and created auto UVs and then created textures.
At first, I created MM for ID masking and Vertex Paint, but then I learned that I can't use Vertex Paint for nanites
After hard thinking, I decided to take good textures for wood walls from textures.com and modify them for my wall needs. As they should not be damaged too old they worked fine.
So now my MM for walls is combining two UV sets
1 - baked NM and AO
2 - tiled texture
They have 1 material and 1 pack of textures for both of them.
I am trying to make dramatic light in UE for this statue to make it recognizable and good looking
Now I am working on the church organ.