I decided to put together a simple scene based off the rowhouses in Junji Ito's Uzumaki. My intention is to use this to get better at producing buildings (which I felt sorely lacked in my last project), as well as dip my toes into foliage production. Alongside this it will be a day scene, as I find I also - quite literally…
Greetings, Thank you for stopping by. My name is Chris and I have been building 3D game worlds professionally for 13 years now. I am extensively experienced in building beautiful, gameplay forward environments collaboratively from ideation through to polish. Portfolio: https://christopherarnold.artstation.com/ My skill set…
Hey guys, a girl from my university course asked me if I could help her choosing parts for her next Pc because hers is kinda old. She hasn't told me a budget but I assume something mid range because less wouldn't make sense for 3d programs and vr. I have choosen the following: AMD Ryzen 5 3600x 6 x 3.80 GHZ - 199€ Gigabyte…
Hello, everyone! Here are some pictures of an environment I started some time ago. The story behind this scene takes place in a research center. The idea is to give an abandoned but not necessarily destroyed side for this environment (like the entry of the NEST laboratory in resident evil 2.) I used the modular building…
I really need a tutor for 3d environment art. I am looking for someone for two hours a week @ $25 an hour. The tutor will need to be skilled in modular building in side of 3ds max and inside of udk. I also need help with next gen assets... texturing and baking. This position would best fit someone who lives in or around…
Hi! I quickly rendered out the model I started working on and would appreciate any feedback/advice. I'm still in the process of modeling a couple more things, but do you see any hiccups I may be overlooking? I'm planning to take advantage of the modular pieces and texture it soon. How do I approach the visible interior?…
Been working on this on and off for some time.Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though). I'm pretty much wrapping this up at this point but I'll probably try out some different types of planets. I tried to build it as modular as possible…
Hi everyone. I replayed Tropico 4 few days ago and i loved in this buildings. It's very cute. ^_^ And i think that will good practice for me (modular modelling and texturing). I started with the simple house. Now i dont know how be with AO. Bake AO in 3ds Max and apply on diffuse texture, or baking AO with shadows in the…
Still kind of laying out modular pieces and seeing how things look together, the buildings will most likely be taller. Only posting diffuse right now, I have specular maps but they are still temporary, I'll be running everything through crazybump once I'm done with modeling and texturing then I will bake shadows and…
This looks very cool - http://www.the-working-man.org/2015/04/on-wings-tails-and-procedural-modeling.html I think 3 months of setup is a bit much but if it was done in free time you can shrink it to 1 month or even a couple of weeks of intense work. I'm wondering if it is possible to load your own primitives in Houdini…