I decided to put together a simple scene based off the rowhouses in Junji Ito's Uzumaki. My intention is to use this to get better at producing buildings (which I felt sorely lacked in my last project), as well as dip my toes into foliage production. Alongside this it will be a day scene, as I find I also - quite literally - retreat into darkness with my projects as a cheap and easy way to develop atmosphere, and so for this I aim to force myself to experiment with different methods of lighting a scene.
Early look at the scene so far. The focal point will be the rowhouse, with a (planned) siren beside it, and perhaps some trees around it. I intend to have foliage growing around the building in a spiral (hehe) pattern, with a path cutting through the middle. I intend to populate the backdrop with mountains, but i'm unsure of how to fill out the midground space (fence, perhaps?).
The building is made up of (very simple) modular elements, seen here. Will include a window later.
Some foliage elements I have put together (which need to be rescaled). I anticipate that baking these down to foliage-level budgets will be difficult given how they splay all over the place, meaning I can't really use polycards.
And a little experiment with those elements in producing a full piece of foliage.
Some base materials put together in Substance Designer for this project, which i intend to augment on the props themselves with hand-painting. I aimed to imitate Ito's shading style of hard inky lines, accompanied by watercolouring in the select panels that are coloured (although I think I will do away with his more pastel colour-scheme), and translate it into a more realistic style.
Thank you!
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Low poly with UV maps. I've decided to split the model into 3 MatIDs: Speaker, Pole, and Base, in order to conserve texel density, which is about 20px/cm. Model has 10,322 tris.