Hi! I quickly rendered out the model I started working on and would appreciate any feedback/advice. I'm still in the process of modeling a couple more things, but do you see any hiccups I may be overlooking? I'm planning to take advantage of the modular pieces and texture it soon.
How do I approach the visible interior? Should I model assets or create an illusion with textures? Advice? Any ideas are welcome! Thanks!
Concept by Olga Ciob
Replies
As for the windows, it depends on a few things. What type of game is this for (FPS, RTS)? How close will the player get to it? Depending on these two you might be able to get away with a flat texture on the windows.
Also depending on what kind of shop it is, you might be able to get away with doing sealed off window displays. This way you'd get the benefit of having more detailed 3D items behind the windows but you wouldn't have to model and texture the entire inside of the shop.
tharle
edit - i do love how pretty much every answer to every question about game art is "depends what its for"
1- the wood squares at the bottom stick out too much.
2- at the top windows, the 'trim details' under the arch go all the way back to the window. In the ref they kind of do too, but they are kind of blurry and hidden.
I'd probably shrink the windows horizontally and put an extra piece in there so those trims hit a 'wall', not a window.
On the right side they come in next to the window, on yours they overlap the window.