Alright, Im finally gettin time to work more on my 3D stuff, so I decided itd be a good idea to work on some props. What originally was going to be a detectives office if going to be a sort of south western Old gas station line of fictional products (a scene will be soon to follow). Unfortunatly, Im not sure how high in…
I found this awesome concept by ERIC SPRAY that moved me for a 3D piece. What an amazing artist this guy! :thumbup: Anyways I went ahead and took this beautiful piece pretty far and I am ready for another round of critiques. Now this is a WIP I would say we are on the back nine of this golf course getting to the last…
Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…
I am trying an art test and I have been given a limit of "Texture Limit: 2 1024x1024 texture sets (or equivalent texture space) including seperate diffuse, normal, and specular. Note that since these objects can be close to the viewer, please maintain a pixel density of at least 1024 pixels per 3 meters." The pixel density…
Hey there, i'm soon finished with this Fennek for a school project. The game is set in a small Swedish city therefor the Swedish-camo and number plates. Please come with some last suggestions before i call it finished. Because of time restrictions the normalmap is made of hightmaps instead of high-lowpoly baking. The…
So I just finnished my ut2k4 character just wanted to pimp some =) it's 4000 triangles 2x 1024 diffuse 2x 512 spec 1x 1024 alpha Beutyrender large Scaled the textures down to 512 so it won't take forever to load them. Ingame Concept Wireframe Hope you like it. and sure I could've worked some more with the textures, but…
Hello all, This is an angel character I just finished who had her wings cut off. I'm still learning so any tips about anything I could have done better is appreciated. 2198 poly and 3951 tris. 2 1024 colormap 2 512 spec 1 512 alpha jason
I posted a WIP thread for this model quite a while ago and only recently got around to finishing it. Samus's look always changes game to game, and I never thought she looked very tough for a bounty hunter, so I hope my version does. Originally I wanted to do a different style but I ended up changing it a lot. I also made a…
Here is my latest Character.As with every model there are things i could and should have done differently but in the main i am fairly happy with the result. Polycount is 9000 tri's. Textures are 1024 comprising of diffuse,spec,normal and opacity,although the Hair and Harness are 512 and 256 respectively. Added Fall Off to…
Hey guys, Just wipped up a cop car for my obession of detective movies. Base model provide by Dabu, and I added a little detail, UV and textured it. Critiques welcome! texture map: 512x512