Hey there, i'm soon finished with this Fennek for a school project. The game is set in a small Swedish city therefor the Swedish-camo and number plates.
Please come with some last suggestions before i call it finished. Because of time restrictions the normalmap is made of hightmaps instead of high-lowpoly baking. The vehicle is abour 3000 tris, 512x512 colour, normal, spec and ambient maps. It took about 1.5 weeks to make. The gif is only 256 colours, so it might look abit more blend than it really is.
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The only thing I have to "complain" about is maybe that you didn't make the weels more like this:
I think another thing you have to take into consideration is that it may vary depending on engine.
With CryEngine 2, you're supposed to try not to have more than four edges converging on one vertex, so perhaps the tri-stripped version would be better for it, and perhaps the same thing with UE3. (?)
Suggestion for future projects: You mirrored the front window but not the 2 identical sides of the car, only the camo is different. the butterfly effect is not nice although you dont really notice it at first glance. I would have in this case tried not to mirror the front window but the sides as you never see them at the same time.
Lycka till!
PS of course this is just optional because it might not fit with the school project. Yeh suggestions.
Hehe crazy eye detail spotting :P Ah the day my senses are on the same level...
Hey I think the weakest part is the windows, can you put a environment map on it? If you can not ask Ivar :P
Keep at it!