Alright, Im finally gettin time to work more on my 3D stuff, so I decided itd be a good idea to work on some props. What originally was going to be a detectives office if going to be a sort of south western Old gas station line of fictional products (a scene will be soon to follow). Unfortunatly, Im not sure how high in terms of poly count I wanna aim with this general project, so Im starting kinda low.
Heres a WIP of some Cigs, Cigs box, and a quartz ashtray (still looking for some good reference of the quartz ashtray, Im goin to a flee market tommorrow). The box and tray are both 512x512's (Im sure I could go lower once I figuer out how low or high poly I want the end project to be) and the cigs are a 256x256 textures). Ill post the texture maps in a bit.
Im honestly not sure what kind of project would be more attractive in a portfolio (to the game industry at large) for an environment possition) so suggestions for a high or lowpoly environment would be appriciated.
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decide on something small then think of an interesting twist so that its not just another environment, for example, your props here are way too heavy on the polys\textures for even a FPS but they would make an interesting micro environment, say something like micromachines, where the top of a desk is the environment.
Should I make some concept art or ask someone for an idea? I've been in a bad art slump for the past 2 weeks.