I am trying an art test and I have been given a limit of
"Texture Limit: 2 1024x1024 texture sets (or equivalent texture space) including seperate diffuse, normal, and specular. Note that since these objects can be close to the viewer, please maintain a pixel density of at least 1024 pixels per 3 meters."
The pixel density I am familiar with but the Texture sets limit is throwing me for a loop. When they say this does it mean that I can have say a 1024 normal map and a 512x1024 diffuse and spec or some combination of these.
If someone could explain this I would appreciate it
Replies
I would interpret this as:
first 1024x1024 diffuse map
one 1024x1024 normal map matching first diffuse
one 1024x1024 specular map matching first diffuse
second 1024x1024 diffuse map
one 1024x1024 normal map matching second diffuse
one 1024x1024 specular map matching second diffuse
Agreed. You are allowed 2 Sets (Diffuse, Normal, Spec) of 1024x1024 textures, that's a total of 6, 1024's.
To me, that means you could make 1 set of 1024s, and 4 sets of 512s.