Future Games of
London is an independent studio that designs, develops and publishes Smartphone and
Tablet games. Founded in September 2009, FGOL create wholly owned and original IP
which by March 2016 had achieved over 280 million downloads worldwide following
the success of Hungry Shark Evolution. The long-awaited…
I used to play A LOT of video games, even when I resolved to learn this shindig of work I still did for quite some time. The games I played varied from week to week, I loved story games or where I could make my own and one of those came out almost all the time. When I became 20 y/o I wanted to lose weight, and the…
Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…
Title says it all. I'm looking for a hard surface modeller for my Scifi F/TPS war game. I have the concepts, gameplay, and some of the mechanics ready, I just need someone to make some assets: weapons, vehicles, etc. Please reply if you are looking for something to do or want practice. I'll set up a kickstarter and/or…
Game Mechanic Studios ( North Hollywood,CA) is looking for a strong Game Designer with previous experience that is proficient in both Unity and Unreal, More so Unreal. Looking to start within the next week. send me an email and i will point you in the right direction michael.arrevalo@gamemechs.com
With the first semester over for me, I have some semester stuff and some other portfolio stuff here. I also have a blog to record progress for uni. I would love some critique on the art! My forte is mostly in Character Design. Edit: I quadra-posted. Could any of you deal with this, please? Thanks! Concept Art Module Brief…
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
That's a good point. About a year ago I would have confidently said that pixel art will never go out of style, but after reading lots of iOS customer reviews for games coming out with pixel art and seeing newer generation gamers who didn't grow up playing pixel games in their childhood complain that everything looks "low…
Hey Polycount: I'm working on several visual issues that are occurring with our game, The Maestros, as we're barreling down to our Alpha Build for USC Demo Day Sneak Peek 2013. I will preface that I am a Character Artist by trade, so I readily admit there is a lot of UDK and environment art knowledge I lack at this time.…