Hello there! I just finished my very first environment modelling reel and i would like to ask for some feedback or advice to improve my works. Right now i am trying to learn substance designer but i am just a rookie. I would apreciate any tipe of advices. Thank you! http://vimeo.com/293012585
I've been rebuilding my portfolio map in UE4 with the help of SD and moving along pretty smoothly. Emissive maps I have, are turning out blurry. If it was just a light, it wouldn't bother me as much but they are a touchscreen and there are details that cannot be seen. It's a blurry orange color. I also posted in UE4 Answer…
I'm the Community Manager for Descent: Underground. We're having a Build-A-Bot contest to let the community build a bot boss for the game. The overall winner gets an AMD 290X card! Here's the info: http://descendentstudios.com/community/topic/1745-build-a-bot-contest-information-thread/
Hi everyone, this is "Mansion" a project that i started few months ago.I should have posted it earlier to get feedback and improve it. It's never too late :smile: Goals: Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling /…
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I'm currently spending the holidays practising doing environment models. I thought I'd show this one - my third. It's 294 polygons with one 256x256 texture. *Updates below* enjoy
~2950 tris, 1024 texture. Wires: http://student.nackademin.com/dg04220/marine3.jpg Also, here's a head i made this morning http://student.nackademin.com/dg04220/headzo4.jpg Crit away!
Hi everybody, Here is a UT character made for a job from school. It's a mix between a predator and a robot Number of poly : 2938 There's a pictures from the modeling : Other ones : http://img115.exs.cx/my.php?loc=img115&image=shadewireframe011fk.jpg http://img115.exs.cx/img115/2250/shadewireframe028zi.th.jpg