A LArge Number of Authenticity errors. Is this supposed to be from Viet Nam, or WW2? It looks more viet Nam, but the insigina on the helmet is for the US Army 1st Cavalry. The Uniform looks like a mixture of the first pattern and M 1967 Field uniform. The vest is an "army" Flak Vest, and the marines had a different, and "Better" pattern M1951 Vest that they used in Viet Nam. The Boots need some work as well. Do you need reference?
here's one for the Boots.
and the rest of the site is good for general "ARMY" issue gear. for USMC Issuem the equipment was slightly different.
Lookin like a great start man. Depends on what engine is going into but if you are just doing it as an artistic piece you probobly need to add quite a bit more shadow depth in there. Also scott knows his stuff, definantly listen to his crits. Thoes boots ALWAYS throw people off, i have a pair on one of my characters and i keep getting "make his boots more bulky"... but army boots aren't bulky at all in reality.
Also, with the face make his eyes closed a little more, he looks a little like a deer in the headlights of a huge truck. Add a layer on top of the skin with alot of reds, blue/greys, yellows, and oranges where they should be. Red - cheeks/nose, blue/greys - stubble, oranges - forhead, yellows - bone close to skin. Just slap them down and then play with the opacity of the layer. Feel around on your face and look in a mirror the best reference you have is one you can touch. Good luck. Keep us updated.
Scott: Gomer pile goes to the marines hahaha. That was a good episode.
Hey Spinks, this has a lot of potential. As allready said, you need to boost your contrast values a little more, and n30g3n3s1s has some other good texture crits there. Listen to Mr. Ruggels with the authenticity help. You at least wanna get it 95% accurate I would have thought.
I think his proportions might be making him a little child like. So get a pic of mr. average stood in that stance and compare. He feels a little on the stumpy side. The other biggest thing I would work on with the geo, is the helmet. Curvy helmets are tough to get right, but it's so worth it. Since its often the signature of an army at a quick glance. Yours is a way off right now ( in fact in side view If you turned it 180 degrees it would work better than it is now ). I bet If you googled hard enough, you could find an actual side, front and underside ortho of a period U.S helmet. Import that in your scene and use as a template. Never consider that cheating btw. You're simply making life easier for yourself and getting the best result possible.
Scott, if Spinks isn't interested and its not to much trouble, I am. I'd love to get a good reference shot of those helmets, ive been wanting to a Nam USMC character myself. Seems like an under-done type of game. Usualy its all WWII.
Marine, Skull, Cheese: I agree about the contrast and detailing being low, gotta work on that. This is the first texture i've brought to this level of "completion" so i might have been too concentrated on getting it all together rather than making it look good
Scott: Vietnam was what i had in mind. I originally worked off a concept sketch but i realised too late that it was far to vague and i ended up doing a lot of guesswork... i probably wont do any major reworks for now but i really appreciate the input. Some helmet shots would be nice.
n30g3n3s1s: i agree about the eyes, will tweak it. I actually did use an overlay on the face with the colors you suggested, maybe because the contrast is lacking it isn't as clear as it should be.
Daz: Proportions are a bit stumpy. i didn't want to make him look like a comicbook superhero but maybe i overdid it. Good call on the helmet, will tweak it some.
Great, constructive replies overall, if i take on a similar project again i'll be sure to do more research beforehand
Replies
here's one for the Boots.
and the rest of the site is good for general "ARMY" issue gear. for USMC Issuem the equipment was slightly different.
http://hometown.aol.com/rtoartilleryfo/helmets.html
Young Marine wearing ERDL Uniform in the Monsoon in Vietnam, 1969.
The guy's site.
http://www.geocities.com/Heartland/Plains/7414/USMC.html
Only the older guys will get this one.
If you want I can get my USMC 'nam gear ut of the closet and Photograph it.
Hope this helps
Scott
Also, with the face make his eyes closed a little more, he looks a little like a deer in the headlights of a huge truck. Add a layer on top of the skin with alot of reds, blue/greys, yellows, and oranges where they should be. Red - cheeks/nose, blue/greys - stubble, oranges - forhead, yellows - bone close to skin. Just slap them down and then play with the opacity of the layer. Feel around on your face and look in a mirror the best reference you have is one you can touch. Good luck. Keep us updated.
Scott: Gomer pile goes to the marines hahaha. That was a good episode.
I think his proportions might be making him a little child like. So get a pic of mr. average stood in that stance and compare. He feels a little on the stumpy side. The other biggest thing I would work on with the geo, is the helmet. Curvy helmets are tough to get right, but it's so worth it. Since its often the signature of an army at a quick glance. Yours is a way off right now ( in fact in side view If you turned it 180 degrees it would work better than it is now ). I bet If you googled hard enough, you could find an actual side, front and underside ortho of a period U.S helmet. Import that in your scene and use as a template. Never consider that cheating btw. You're simply making life easier for yourself and getting the best result possible.
Scott, if Spinks isn't interested and its not to much trouble, I am. I'd love to get a good reference shot of those helmets, ive been wanting to a Nam USMC character myself. Seems like an under-done type of game. Usualy its all WWII.
Scott
Marine, Skull, Cheese: I agree about the contrast and detailing being low, gotta work on that. This is the first texture i've brought to this level of "completion" so i might have been too concentrated on getting it all together rather than making it look good
Scott: Vietnam was what i had in mind. I originally worked off a concept sketch but i realised too late that it was far to vague and i ended up doing a lot of guesswork... i probably wont do any major reworks for now but i really appreciate the input. Some helmet shots would be nice.
n30g3n3s1s: i agree about the eyes, will tweak it. I actually did use an overlay on the face with the colors you suggested, maybe because the contrast is lacking it isn't as clear as it should be.
Daz: Proportions are a bit stumpy. i didn't want to make him look like a comicbook superhero but maybe i overdid it. Good call on the helmet, will tweak it some.
Great, constructive replies overall, if i take on a similar project again i'll be sure to do more research beforehand