Hi everyone, this is "Mansion" a project that i started few months ago.
I should have posted it earlier to get feedback and improve it.
It's never too late
Goals:
Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling / Lighting / Modular assets / Texture sheet / Try unity's new HDRP
Software:
Maya - Zbrush - Substance painter - Substance designer - Photoshop - Unity - Marmoset toolbag - Pureref
C&C are welcome
Blockout update
Starting with walls and door
Moved from UE4 to unity
Door handler
Window planks and pallet
Foliage
I'll add more to the atlas later with grass and fill it with other plants.
Replies
Quick texturing test:
To get a better idea of the general atmosphere, i've added some default and wood smart material to some assets