..what would you consider doing instead? I'm always curious about this as I know quite a few artists often decide not to pursue a game art career after a few years and move into other fields completely unrelated (I think there was one artist who decided to leave after 10 years and become an electrician). I'm just…
Hi, everyone. This is my first post here in Polycount. I made this samurai in zbrush earlier this year for exercise and now I decided to make a full game character with him. All of the images are screenshots from the 3D Max viewport using Xoliul shader. He got 10016 triangles including the sword and 10 maps separated in 3…
Hey polycounters! I apologize for being so anon these past 10 months lol, work has been busy, and I haven't had much time to work on some personal work. I decided to make some time and start posting again. It's been about two weeks since I've started this cryengine scene and it has been a blast to work on! Gosh I love…
update- 4-21-10 finished my wall pieces. gonna start working on the plant life tomarrow. see the end of the post for more new stuff. I've decided to start a new environment. I'm hoping to get more into zbush for this environment because it is very organic. here is what I have done today. crits welcome also if you know…
I'm making an animation chunk for my character in 3DS Max. I'm in autokey mode. I just finished my idle animations at frame 30 and jumped ahead 10 frames to get started on my running animation. Here's the issue: When I transform make any change to my rig, it messes up the whole animation. It makes the entire animation from…
Hello I am Dan Hughes- McGrail and I am founding a new 3D digital Arts academy. A lot of time and thought has gone into courses that we offer. We are eager to provide what you need and the more we know the better we can make it. So please take 10 mins or so to engage in this survey. It would really help us shape it. We are…
Hi everyone, How would I approach making 45 degree turns in a modular set? I made a section like this that works great with 1 tile but the more tiles I add the more it breaks: Is there a better approach in doing this sort of task? Should I simply intersect geometry and cover the intersection? (might be difficult for walls:…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…
A Crash Landed Space Freighter. I call it "The Beached Whale", It's a somewhat personal and telling piece for me currently. As my great aunt Stella has recently become stranded on Mars, after a unfortunate Inster-stellar Pleasure Cruise Incident. I was thinking of adding some old canvas/fabric awnings built/hanging off the…
Hi Polycount people! After creating my own child basemeshes, I decided to perfect them to share them online. I think it can really help as a nice starting point and they're unwrapped and rigged as well :) I'm selling the meshes at Gumroad, Turbosquid and cgExport for $10. Please let me know if I can improve on anything or…