Looking for face references to use for this sculpt. Any suggestions is appreciated. I'm after making a melancholic/sorrowful/grieving/regretful type of character. Later I'll bake it to lowpoly.
I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword. I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine. However, I can't seem to find a way to constrain the left hand to the…
I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation? Am I doomed to redo the model/skeleton/skin? or is…
Hi!, tl;dr at the end if you prefer it that way. I just started 3D and im totally in love, I have used cinema 4D and Maya years ago when I tried to learn 3D but lack motivation (I was mostly doing 2D back then), now I tried again as an adult and I love it, Im using Blender at the moment and what I have notice is that in…
Zbrush tiling surface noise is the quickest way probably. Make a map like this (you can have this one, but this was done <60 sec in photoshop, so I didn't pay a lot of attention to the spacing. To make your own, just use the diamond pattern gradient tool in photohoshop and arrange the diamonds into the correct tiling…
hellos :) I am having to make the transition from max 9 to Maya for a possible job and the only experience of maya was to look around some of the arenas for Table Tennis so no real practical experience as such. I've downloaded the 8.5 PLE edition and I was wondering if there are any useful tips to help ease the transition?…
Hi I have a landscape i make in WM im tyring to get the textures to work in UE4, but my texture keeps tiling how do i make it not tile i am new to all of this :D . http://puu.sh/7KZGB.jpg http://puu.sh/7KZMT.jpg
This isnt urgent or anything, I just wanted to know if you all had any thoughts on this. HOw would I make an emitter, spawn mesh particles that fly up for a certain amount of time, and then all fly towards one point. Like a cluster of missiles. or some magic swords. I was thinking about this on my drive in this morning,…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
So this may be a simple thing but I'm still getting trouble. I'm making various grass in maya with planes. I already added the texture and I duplicated the same grass plane. Problem is If I were to combine that. The UV of the grass plane would overlap all the other grass plane UV's and If I organize the planes so they…