Hi
I have a landscape i make in WM im tyring to get the textures to work in UE4, but my texture keeps tiling how do i make it not tile i am new to all of this .
I believe you should be able to set UV tiling in the terrain actor properties. I'm not sure but that is how it works for BSPs. They call it Scale U: V: under Surface properties.
Hi
I have a landscape i make in WM im tyring to get the textures to work in UE4, but my texture keeps tiling how do i make it not tile i am new to all of this .
Replies
You need a uvw coordinates or something similar to that, maybe texture coordinates (forgot name)
JoshSchmitt means you need a texcoord node in the shader you're using. This will allow you to adjust the UV tiling.
It will depend on how big your actual object is - you'll need to work that out yourself.