hellos
I am having to make the transition from max 9 to Maya for a possible job and the only experience of maya was to look around some of the arenas for Table Tennis so no real practical experience as such. I've downloaded the 8.5 PLE edition and I was wondering if there are any useful tips to help ease the transition?
So far I've managed to do some of the more simple of tasks like extrudes, adding and removing of components but not been able to find the cut tool all that helpful as it's more like slice plane in max rather than having more finer control over the end result.
I'll probably find out a load of these things as I start reading through the documentation and getting my hands dirty, but hopefully this thread could help other artists make the transition over too
Cheers
Chris
Replies
Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges.
Connect tool: Allows you to connect selected vertices with an edge. Connects selected Edge Rings with an extra loop, etc. (Edge Split in Maya) Connection of Edge Rings will be based off of the center of each edge segment.
Remove: Equivalent of center edge or Vertex deletion in Maya. Select edges, hit Ctrl+Backspace will remove both the edges and vertices, but keeps the surface intact unlike Delete which will punch a hole in it.
Constraints: Constrains movement of components to along Edges or Faces.
Chamfer: Bevel Edge in Maya. Splits an Edge into 2, 3, or more. Use the small settings box to control how many subsequent loops are added. (Max 2008 up)
My advice is to set up hotkeys to be closer to Max-style ones, also get used to using marking menus more, they're pretty fast (ctrl+rightclick to convert selection, shift+rightclick for modelling menu, stuff like that).
If you can afford it, get a license of NEX, it's pretty nice, adds a lot of Max-style modelling functionality.
Well I've got a week and a half to do an art test in maya so hopefully I can get on top of things and see what happens
If you can't spend the cash, though, make highend3d's download section your first stop when you're looking for something to extend maya to be more familiar or intuitive for you.
Oh, when you do UV work you're going to be sewing edges rather then welding UVs. Just a small difference, but it can certainly throw you off.
learning-maya.com is also a great resource and try out all the basic tutorials there and if you want to get videos Digital-Tutors is very good.
All the best.
It's NOT a completely different application. Polygons are still polygons. Animation is still animation. Why should you not pursue tools that are more efficient for you to accomplish your work? Sure, recognize a lot of problems have alternate solutions than a certain tool, but I've never liked this argument that "It's not the same app so just do it"
To move the pivot of an object to a vertex, cut a similar vertex into another object, then snap to that vertex in order to align objects simply because 'it's a totally different app'
rather than creating/finding a script to align objects faster doesn't make sense when one way is much faster and more intuitive for you.
I started playing around the PLE version last night and ended up with what looked like a butt plug but the main thing was learning how the tools interact with the mesh- so I'm currently at learning how to say "hello" and "how are you?", next up is "hey beautiful, may I buy you a drink?"
Chunkey: "Hey beautiful, may I buy you a drink?"
Maya: *slurring speech* "Whaddayalookin'at?!" *falls over*
and yeah, nex is nice too.
Maybe you should try the align tools?
I was more exaggerating about what I thought DJ_ meant when he said to simply use 'snap' for both of his examples. I guess he could have meant snap align though...
But even if that's the case, my point was that you shouldn't just give up on a workflow that you find more efficient simply because it's a different 3d app. Big companies like autodesk aren't the only ones who create tools for their programs.