I'm stuck with the following problem: I'm trying to make a sword fight sequence in maya. I want the character to mantain both hands at the sword.
I'm using ZV Parent Master in Maya to constrain the sword handle to the right hand. Everything works fine.
However, I can't seem to find a way to constrain the left hand to the sword... Any suggestions to make that grip work?
(here is a failed attempt of parent constraing the left hand to the handle).
Replies
About the locator: if I parent constrain it to the hand joint, so that it will follow the arm movement, and then parent constrain sword to the locator, won't I get a cycle error?
Space switching may be a better way to do this, but it's a bit more involved to rig and setup.
It will take some tweak of the mocap data in order to avoid the sword to penatrate into the hand mesh, but this did the trick!
I'll look into Space switching for a future project. I'm not working in a custom rig right now, just the default Humanik skeleton.
Thanks a lot, guys!