I have a character rig that I rigged in an arrow shaped T-pose. When I make his arms go to the side, I must translate the shoulder joint away from his body for a natural look. How do I make it so that when I rotate his shoulder into a certain range, it creates translation?
Am I doomed to redo the model/skeleton/skin? or is this a normal aspect of rigging?
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However, I have a new problem! Maybe you could help me out with this:
When I do a quick render, some of the geometry is improperly lit. I'm thinking this could be a result of concave faces or poor skinning. Do you have any experience with this?