Hi Polycounters o/ I wish to share you some screenshots of the little environement i'm working on :poly136: I've been really inspired by this picture showing a standing lonely builing and i decided to create a similar environement in UDK. But with a totally different lighting and atmosphere He is the actual result i got…
hi guys i import my textures inside udk and after compressing they become very pixelated. I tried many things like changing LODTexture group and LODBias but it doenst make any difference. I made simple model with simple textures to show whats going on. First picture shows uncompressed texture. Second shows this same…
Hi guys, here is my new Realtime Charactor, orginal concept is from my friend Claudio tolomei,hope you like I use Maya ,zbrush and final render are UDK screenshots her hair and cloth is simulated as cloth(so i got truble for take a perfect shape) soon i will recorde some video . Cheers!…
Hey man, that is a common problem with Unreal. The way to fix it is what we call in 3ds Max- "smoothing groups", pretty much soften the areas as a whole when there is a cut that is going through them. That should fix it, because if you take it into UDK without softening any edges EVEN if they are just a plane...UDK will…
Hi guys, It's the first time I encounter the tech issue of baking env/props destruction animations from maya to a game engine (in this case Udk). Read *noob if you wish :D I'd like to know if there are some good tutorial out there on the subject, to start doing some test. I am interested especially on wall/rocks/crystals…
is there a way to hide the "lights need to be built" error in udk's console commands? i have been looking around the web with no luck, i even looked at the console command list but im not sure what it would be called. the reason i need this is because i like the way my scene looks with lights not built and im trying to do…
I looked through here and didn't find anything on this. I was wondering,while watching the material DVD from Eat 3D I saw he had combined his spec, height and mask into one channel and then turned those into his RGB channels so he could plug them in one by one in the UDK material editor. What I am asking is, how do you…
Hey Polycount! This is a current UDK scene I'm working on, inspired by this fantastic photo. I'm also using this scene as an excuse to play with Proc Buildings because I haven't seen them used much, but using ratios instead of grid snapping appeals to me. I would love suggestions/crit/feedback! This is one of my building…
Hello, I'm sorry if there's a thread already on this but I don't know how to explain the problem..so I can't really search for something that I don't know the name of. So here's the problem- I put all of my textures in a folder, saved them all as PNG and imported them into UDK but 90% of the textures are purple/fuzzy (I…
Hello everyone, I recently put together a quick set of modular pieces for a weekly challenge I do with a couple friends who I graduated school with. Last weeks challenge was to make an environment asset that would be able to fit in the Team fortress 2 world. I did a quick modular plan and built it in UDK. I would like to…