Hi guys, here is my new Realtime Charactor, orginal concept is from my friend Claudio tolomei,hope you like
I use Maya ,zbrush and final render are UDK screenshots
her hair and cloth is simulated as cloth(so i got truble for take a perfect shape) soon i will recorde some video .
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I kinda feel like the arms are a tad bit too beefy but that's more of a personal nitpick. Great work
Got any wires and flats to show off?
and here is the concept from Claudio
thanks him ^-^
http://www.polycount.com/forum/attachment.php?attachmentid=3461&d=1323686613
I did a video, but sorry for the quality,maybe later do a better one, cheers!http://www.youtube.com/watch?v=OxFD4ynacD0&feature=youtu.be
but in a way that makes me fall in love with her