I looked through here and didn't find anything on this. I was wondering,while watching the material DVD from Eat 3D I saw he had combined his spec, height and mask into one channel and then turned those into his RGB channels so he could plug them in one by one in the UDK material editor. What I am asking is, how do you merge your images to become your RGB channels in this way?
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Correction: Append Vector is what you are looking for. In this example they show appending single constant values but the same applies for texture maps.
http://udn.epicgames.com/Three/MaterialsCompendium.html#AppendVector
Then make a new document and copy and paste your height/spec/whatever into the appropriate colour channels in Photoshops "Channels" panel. Save as .tga.
When you import it into UDK, don't import it as a greyscale image.