Hello everyone, I recently put together a quick set of modular pieces for a weekly challenge I do with a couple friends who I graduated school with. Last weeks challenge was to make an environment asset that would be able to fit in the Team fortress 2 world. I did a quick modular plan and built it in UDK. I would like to continue working on this to develop it into something amazing. If you have the time, advice/critique would be appreciated.
Peace!!!
Replies
In terms of looking like tf2. I dunno. I mean they use a very specific colour palette for the maps.
This is just the texture diff. They use with normal and height maps and their own mix of shaders and stuff.
You should go and download tf2 on steam and get the tools GCFscape and VFTedit so you can look at the textures close up.
also looks at this
http://www.polycount.com/forum/showthread.php?t=73559&highlight=tf2+texture+tutorial
A guide that swizzle put together.
http://www.teamfortress.com/workshop/
also this guide from vavle on creating assets.
There was also a guide that they gave out explain how they did everything, but i cant seem to find it, if someone else could link it?
P.s. I used GCFscape and vftedit to get the textures.
Also I think that the trim on your pillars, is used a little bit too much.
But good job man, and keep it up
I did the models straight from the texture sheet. I am trying out new techniques and I am seeing better results.
Thanks for the advice