Hello everyone ! I have read several articles on normales maps and modeling, very useful for beginners. I have questions to ask you about my modeling as concrete example for a better unterstanding. My project is an oak Mantle Clock. I decided to create a simple object to understand how baking works. 🤯 1) I have flat…
Hello! My name is Jlem (read as Lem), aka Jl and Jleming (also read as Leming), and this is my thread. I've done concepts mostly, but recently started to model. Always opened for collab as some of my concpts are waaaay ahead of my modeling skills:D Clockwerk (no name yet) This is more "battle ready" clock's armor. He has…
Hello all! I have been wondering about this one for a while, but I simply don't have the required knowledge to achieve it on my own. Wouldnt it be awesome to have a Photoshop action that would simply : - save the current image document, - to a user-defined folder (example : MyPictures or something similar), - using the…
Hey guys, long time no see! I magically had some free time last week and I was pretty pumped to try out the new features in Toolbag 3, so I cooked up a PP-2000 and some attachments to use as my test subject. I'm working on a "Making Hard Surface Game Assets with MODO" tutorial, so I figured this weapon could be a good dry…
I've been working on this for the past few days and there's something about it that does not seem right... I figure the more eyes looking at this the better. I was aiming for a Art Deco/Weathered look. Kinda like a prop you would see in Bioshock or Gears of War. I've never modeled a Pillar before, so the next one I do will…
My Alienware laptop recently died two weeks ago and I'm going to build a desktop again. My last desktop (built about 4 years ago) ran Maya, 3Ds Max OK and had consumer parts like a Radeon instead of FireGL. From what I gathered, workstation video cards are clocked lower and have specific drivers to help run Maya and other…
Thanks for the reply! Yeah, that was a case of me sloppily throwing in a placeholder awning, the plan for that is to simply push the awning further from that wall when it comes time to make the asset. I've spent a bit of time today reworking the wall and archway above the steps, making modular parts for it. Really happy…
So an update for PC is coming. http://kotaku.com/5937465/vigil-promises-fixes-for-janky-pc-darksiders-ii-in-the-weeks-to-come Darksiders PC owners, Your feedback is incredibly important to us, so we have been working around the clock to address issues that some of you have been having, as well as adding features you have…
sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
1) Eyes lack the dip inwards when the iris/pupil begins. 2) The corners of the lips are not pinching inwards. 3) The lip line does not look clean. 4) The eyelash strands are individually too think and looked caked on overall. 5) Nose anatomy is off. The middle divide needs to be thicker. 6) Where is the philtrum? 7) Where…