I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
So i am in the final two quarters for school, and i am now in the process of working on my portfolio. since this is a very crucial period for me, i would LOOOOOVE and really appreciate some feedback on the work that i post. i want to make this the best work that i possibly can and i am open to any criticism that will help…
Hello everyone. just released my first set on the workshop, i will keep posting here my WIPs and future work on the dota 2 workshop. any feedback is welcome! Workshop http://steamcommunity.com/profiles/76561198048379867/myworkshopfiles/ Shredder Shadows | Bounty Hunter…
http://boards.polycount.net/showflat.php?Cat=0&Number=24287&an=0&page=1 Went thru this and realized you don't use bones but some sort of apparatus.....how do you do that in Maya? I'm not pulling your chain. I might need this:
Hello friends :) I will make a character with extra hands that he can control with magnetic fields, and they can grow in size for attacks ( not that all his movements need to be some tech related hahah just thinking of the look of the rig). For the sake of presentation, I just posed 2 rigs in the same scene but I will need…
Hello, Everyone. This is my first time at polycount which I'm looking forward to hearing from you all and to meet you in polycount. :) I'm currently a student at the California State University of Northridge and aspiring to become 3D environment artist. I'm still exploring the style type of environment that match my…
So my issue is that the normal's aren't baking correctly because of the rays hitting a near by mesh I'm thinking. Well the solution would be to adjust the ray length which i did but that didn't help. Second solution would be to set "Match- by mesh name" which I also did and it fixed the problem but also caused another one.…
Hey everyone, I've been working on this off and on for a little bit and finally "finished" it. She was heavily influenced by things like the Queens Blade figures etc. I made two versions but want to present the more conservative version to keep it classy. Even though she is done crits are always welcome thanks! and here's…
Hey everyone, in the middle of school, and tests, and finals i still manage to have a few time to model and texture stuff. This guy is called John Cheese, a bum whose best friend is his parrot Gawker and his bottle of beer "super bock" ! YOU CAN SEE TWO RENDERS HERE : http://www.cgtalk.com/showthread.php?t=242902 now onto…