Hello, Everyone. This is my first time at polycount which I'm looking forward to hearing from you all and to meet you in polycount.
I'm currently a student at the California State University of Northridge and aspiring to become 3D environment artist. I'm still exploring the style type of environment that match my interest and skills. So I decided to make a Stylized environment that is similar to Blizzard which I hope to get an internship over there.
Everything in this project is handpainted in substance painter. The assets were modeled in Maya and Zbrush. The lighting is the toughest part of my project in unreal engine 4. Any feedback will be greatly appreciated and I'm always open to the suggestion of what I need to improve on exactly. Thank you for taking your time to read this and checking out my works.
Video Showcase:
https://vimeo.com/242702083
Replies
The props are nice to me, expecially the house, I like its visual style, its shape and textures. I'd say the top of the trees is a bit strange, so either you don't show that in the video or you tweak it a little bit to make it more like in real life. The grass has something a bit unusual as well, maybe it's too sparse or the single strands are too thick?
I really like the composition of the picture and the way you laid out the elements in the scene. The light color seems too blue to me, meaning that the color of the trees for example changes dramatically between the props showcase picture and the final scene, but that's just a matter of personal opinion, I guess. Maybe making some light that streaks through the trees can enhance this beautiful scene
I hope this is useful
I agree when I look back at the top of the trees. This is my first time for making a grass lol. So the grass strands definitely should be thinner.
And yes, someone mentioned that in other media app that the scene looks too blue which I should add warm color to it.
Your critique has given me fresh eyes to my project which is helpful. Thank you so much and I will keep that in my mind for next projects
You're welcome, and good luck with your projects