So my issue is that the normal's aren't baking correctly because of the rays hitting a near by mesh I'm thinking. Well the solution would be to adjust the ray length which i did but that didn't help. Second solution would be to set "Match- by mesh name" which I also did and it fixed the problem but also caused another one. The AO now isn't seeing the other mesh and looks too clean. Any help is much appreciated. I deleted the screen caps off my PC but the log file if anyone can use that, and images of the problem are all on the allegorithmic forum link below. Thank you!
https://forum.allegorithmic.com/index.php?topic=24208.msg95046#msg95046
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Edit: Was told to try unchecking "Ignore backface" and that seemed to do the trick.