Ok, I was a kid in the 1980's and really into this show in England about a giant red robot that broke into three ships. Yeah I know... but it was cool. It was done with puppets and the baddies all where cyborgs with cool biotech arms. Does anyone remember what this show was called or if there is a fansite? And dont say…
Did a bit more work today, and also made the street slightly narrower. I think it helps make it feel a bit more like a claustrophobic Japanese city block now. Thoughts? One week left! If only I could only work on this for the whole next week but I think I'm on track to finish most of what I want on time.
Current Progress: I went through my portfolio and noticed a lack of proper detailed texturing. So for this project I'm gonna try to create something with a bit of properly textured detail and shading. I was inspired by the recent release of "For Honor" and wanted to try creating a weapon similar to theirs. I'm almost done…
Been putting Unity's WebGL builds through the ropes, with another artist at work, and seeing how much it can. Still significantly bigger than web player builds but it's getting there. WebGL link Runs faster in Firefox than in Chrome, also rather hardware intensive. Also sorry for the annoying mouse control issue, waiting…
I was going to comment on the 'scale armour' but you figured it out yourself. =] Usually patterns like that on Japanese clothing are well... patterns. If you want the pattern to be semi 3d, you could always try to go for an embroidery type of look for it.
Hey! I finished and uploaded my entry for the callenge and I wanted to share it with you guys! I hope you like it! As always feedback is very appreciated. model Cheers!
Was rooting through an backup hard drive when I came across I model that never got a texture so this was my evening, I'd love any crit you guys might have on it Max, Substance & Marmoset (I really regret modelling in the grip all those months ago, but whilst I found the exports I never found the source so I had to work…
Hello all, We are looking for someone who would be able to rig a model that has the same exact skeletal rig as the Unreal Engine 4 Mannequin, we need someone who is a professional rigger and understands the UE4 Mannequin as we are trying to aim to for animation retargetting. We only need someone to make a very identical…
I started some new work, just the last couple of days, from a base mesh I found on the net a while back. Its based on the work of Shunya Yamashita. I`m not normally all into all these things.. until I started work on it :poly124: I see the attraction heh.. So, I`m needing the help of polycounters to try and get it towards…
Hey guys, Been working on this for a few days. Still needs a lot doing to it before I'm ready to move on to baking, and the roof is driving me crazy. Windows are floating geometry, as are the carved decorative pieces. The roof tiles are simply low-poly placeholder geometry right now, until I can figure out what the hell to…