Been putting Unity's WebGL builds through the ropes, with another artist at work, and seeing how much it can. Still significantly bigger than web player builds but it's getting there.
WebGL link
Runs faster in Firefox than in Chrome, also rather hardware intensive.
Also sorry for the annoying mouse control issue, waiting for a developer to do something for it so at the moment it's just the default unity first person controller which seems to have some issues in WebGL
Would love to hear any critique of the art you guys might have.
Replies
I really like the composition of this environment; there are good focal points and it doesn't feel cluttered.
I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing those colours into a more cohesive gamut would probably give a more atmospheric, striking feel. Maybe push all the neutrals and the floor towards blue grey for a cool feel or towards warm brown for a warm one and try to set up a stronger contrast between the red wood and the blue mistiness? Alternatively go for red/green; change the mist more green, add some moss to those lanterns etc.
That floor is crying out for a normal map. The high quality fresnel and lighting on everything combined with a lack of surface detail to me feels very "Wind Waker HD". I appreciate that the style here is aiming for a sort of 3D painting feel. Some of the surfaces look like they have subtle normals on them; I'd suggest trying extending that to all the surfaces, especially the floor, and also I'd even suggest experimenting with a stylised painted gloss map too. I think potentially adding roughness variance to surfaces could really make walking around the scene feel dynamic. I get that you probably didn't want too many normals because they'd interfere with the style, but I think you could get away with some simple, stylised ones.
I think that floor is forever going to bug me as now its never going to be finished, shame I'm not going to get to see this projected polished up but I'm pretty happy for the time that was spent on it.