11/13/2014 So this is my first time posting anything and making a legit environment. I'm looking for critiques or any help that will take this project to the next level. My theme is a Mayan Architecture types style, but I was thinking about going towards an "Uncharted" kind of look in regards to modeling and texturing. My…
I am currently a third year student at Staffordshire University studying Computer Games Design BSc. I want to become a professional 3D Artist, Preferably an Environment Artist and work in the gaming industry. My FYP will be focused on creating a realistic 3D environment. It is going to be a F1 Ferrari garage. My project…
I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
Hi, Im creating a low-midpoly town that id like to be as modular and customization as possible, and im wondering what the best way to blend between different tiles would be? For example, i have some road tiles (attached) and im going to make a tile that is just grass, but I was wondering what I should do if i wanted to…
Hey Guys, Im starting a new project and I really want to start it off properly this time and advice i have heard is to plan out the level and assets needed, im kind of half way there but struggling on what to put down so that i can get to work... or should i just stay with what i have and trojan through the assets one by…
Hi, My name is Yonathân , 3D Environment / Props Artist specialized in Stylized style and i'm actually looking for Freelance and Remote work. Skills : Create 3D ready game asset in stylized style Modular Modeling High poly & Low Poly modeling Retopology Optimized Uvw Texturing (PBR and Hand paint) Lighting Software : Maya…
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD ) This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 City Escape fanart environment but it ended up being just a more personal project for now. Built in Maya, textured in…
Hi. I am working on a scene based on concept art by Ismail Inceoglu https://www.artstation.com/artwork/K2Ke9 The goal is to create an environment for a 3rd person game. Similar to Uncharted series. I have my basic Blockout done and now I am working on assets and lighting. (All artificial light are just a place holder) I…
Hey everyone! I'm working on a little 3D environment diorama. It's based on a flooded cellar in Philadelphia that's populated by goldfish. I want to improve my skills with making realistic graphics. Specifically my Substance Designer skills & modular workflow. If you have time to comment & leave some critical feedback that…
So I have been facing this problem lately: Given a fixed Texel Density, a modular piece doesn't quite fit on the texture. I know a few solutions at this point: 1. Stack some uv islands. (drawback: baking maps from high will be annoying) 2. Use a larger texture, then pack more than one object into it. (drawback: we have…