Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…
Finally calling this one done! This was a really fun prop to create, from a concept made by Tony Zenitium. Modeled full in Blender, Textured fully with Substance Painter, and Rendered with Marmoset Toolbag 4! Some slight post effects added with Photoshop. Thanks for checking it out! https://www.artstation.com/artwork/d00mkA
Hi guys, Hope you're all having a good weekend. So I'm in the process of doing a scene for my portfolio, it's going to be a Wild West Saloon shoot-out scene based on these drawings: Here is the 1st modular wall I have created for the saloon: To add as well, this was my first time using Substance Painter . I'm always…
I've just started playing with substance painter and have very quickly run into an issue baking maps. I've been following the youtube videos put up by allegorithmic but everything just works for them and I haven't run across mention of what my problem could be. here are my meshes and settings. My google searches havee come…
For the past couple of months, I've been learning Houdini so that I can expand my skill set in creating procedural assets to models as well as textures. Combining Houdini with substance designer, I expect to be able to create some insane things. I'm finally at a point now where I can create things of real value in Houdini,…
Latest: Hi resolution + more shots: https://www.artstation.com/artwork/o1Rrq Hi guys, I'm wrapping up the re-texturing of a drill I made a couple of years ago. The entire thing was re-unwrapped and then baked in substance painter itself. I know the model could've used some more polies here and there, but this was purely as…
Like I said in the title I'm looking for critique and advice on my substance, will post images and parameters exposed. a look from the distance zoomed in up close it doesn't look fantastic :( on a cylinder, because without dirt For now the only thing exposed is the switch for the dirt. I have already some ideas on how to…
other than hiding seams, etc; is there anything I should be conscious of when unwrapping hard surface models for substance? Particularly with the different map types like curvature and AO. When editing in SP I see this pop up in different editor and wasn’t sure if I was unwrapping it right or if I could be unwrapping even…
Hey guys, first foray into substance designer here. Just trying to make some rocks. Have a look. The 2D view is viewing a blend node, some fairly chunked up rocks. It is being piped into a normal node right after. In the 3d view you can see some weird... circles. These circles arent visible in the blend node. When I switch…
Hey Everyone, I've been practising low poly stylized texture creation in Substance Designer. I have created a wooden plank texture which turned out amazing in designer but once same settings were applied in UE4, the look is, well... far from what I see in designer. I can't seem to figure out why, which frustrates me a good…