Like I said in the title I'm looking for critique and advice on my substance, will post images and parameters exposed.
![](https://us.v-cdn.net/5021068/uploads/editor/xd/kr39nnzdkwfs.jpg)
a look from the distance
![](https://us.v-cdn.net/5021068/uploads/editor/gp/b8hzqckwtxmc.jpg)
zoomed in
![Image: https://us.v-cdn.net/5021068/uploads/editor/ry/fmm40ety5uc9.jpg](https://us.v-cdn.net/5021068/uploads/editor/ry/fmm40ety5uc9.jpg)
up close it doesn't look fantastic
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/67/bs5i4rregloa.jpg](https://us.v-cdn.net/5021068/uploads/editor/67/bs5i4rregloa.jpg)
on a cylinder, because
![Image: https://us.v-cdn.net/5021068/uploads/editor/96/olrj72siospe.jpg](https://us.v-cdn.net/5021068/uploads/editor/96/olrj72siospe.jpg)
without dirt
For now the only thing exposed is the switch for the dirt.
I have already some ideas on how to improve it but I would really like other opinions.
Replies
First of all your bevels are huge compared to real tiles. I can only imagine very small tiles (like ones you might use for mosaic) having those proportions.
I'd also make the "grout" line thinner.. is it even called grout with tiles? I guess not.
I'd also play around with roughness and get some variation in there. If you are using a specific reference, then it doesn't hurt to post it.
I'm using substance designer
@Cay
I noticed the "grout" when I was posting but I was in a hurry.
Thanks for the tip on the bevels, it's the other thing I noticed, as for the reference I was working without one, only exploring some tecniques I found on a youtube video.
I think I'll have to find a good one with black and white tiles.