Hey guys! This is my first 3D art post on the polycount forum. Its actually the first environment I made which is worth to be shown. I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow.But I finally did it and I'm somewhat proud of the outcome.Ever since…
Latest progress Hey guys. I was very happy with the feedback I got on my last project: Old pump station. http://polycount.com/discussion/157473/old-pump-station-ue4#latest For this project I wanted to capture the atmosphere and mood of The Last of Us and The Walking Dead. It's a suburban street which has been run down…
Hey guys, just joined up as a few mates have suggested this is a great place to get some feedback and advice. I've been working on a remake of Dan's Crypt from the 1998 PS1 game, Medievil as part of my BA Hons at uni. I'm looking to seriously improve my skill set. Right now, I'm primarily working in creating environment…
Hi everyone, I'm new to interactivity in UE4 so I'm unsure if this is a simple request or a complex one. I have a scene set up that I can walk around in, and I'd like to add in the functionality below: 1.) A click or key command makes a popup appear on the screen as well as a crosshair in the center of my viewport. 2.)…
Most recent Progress Shot: A new scene I am working on in UE4. Consolidating my tileable workflow , procedural texturing, and the things I learned from my last project. Below is a image I Photoshopped really quickly as inspiration for some of the key components of the scene and some of the texturing. I am going for an…
Hey Polycount community :) I decided to share my progress here and hoping to get some comments and critiques for my environment. When I started the main goal was to make a modular pack of ruins to sell it in the marketplace. After creating some pieces I changed my mind and started to make the full game environment in UE4.…
Hi guys. Yesterday I started a fun project - cyberpunk city environment in UE4. Today I completed rough blockout in 3d package. This scene will be sat at night. Also there will be rain and lots of emissive things too :D . I made a little plot for environment: The scene takes places in imaginary Hydar City. A few days ago…
Hi everyone, I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.…
EDIT: The hard drive this was stored on recently died. So unfortunately I lost all of the work on it. So ths post is dead. Hey guys, I've been messing around with UE4 for a tick, and this is the first time I've bothered actually putting anything together really. The scene is very much wip, and probably will be for quite…
Hey guys, Here is a new piece I am working on. It's a street corner for like an apartment building. I found some images of a couple New York buildings that I liked and went with it. The building was able to be broken down into modular pieces easily. Using a couple foliage props from the UE4 Kite Demo so as not to worry…