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UE4 SciFi Environment - Red Hideout

Hey guys!

This is my first 3D art post on the polycount forum.

Its actually the first environment I made which is worth to be shown. 

I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow.
But I finally did it and I'm somewhat proud of the outcome.
Ever since I've been thinking of creating 3D enviroments, I always wanted to achieve a combination of
camera animations and music which is produced by myself.

Feel free to watch the Youtube Video ;)
https://www.youtube.com/watch?v=vAcy2PSLonk

The Polycount is around 82.000.

Enviroment based on a concept art by Veli Nyström

Modeled in 3DS Max
Baked high to low poly in Marmoset Toolbag 3
Textured in Substance Painter
Rendered in UE4

Please tell me your thoughts!



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