Hey guys!
This is my first 3D art post on the polycount forum.
Its actually the first environment I made which is worth to be shown.
I struggled a little bit in the past learning all the tools necessary for production and especially the overall workflow.
But I finally did it and I'm somewhat proud of the outcome.
Ever since I've been thinking of creating 3D enviroments, I always wanted to achieve a combination of
The Polycount is around 82.000.
Enviroment based on a concept art by Veli Nyström
Modeled in 3DS Max
Baked high to low poly in Marmoset Toolbag 3
Textured in Substance Painter
Rendered in UE4
Please tell me your thoughts!