I'm posting this on behalf of Art Exponent team. We are currently working on our first indie project - Curzon Line. We would like to share some progress we've done so far. The scope of this project is pretty insane considering the three-person team. Thus, why we leverage third-party assets whenever we can.
Stuff we use extensively:
As a start, I'd like to share a few screenshots that served as visual targets for biomes/regions.
Prop gallery for marshes area:
Some megascan mixes:
Please head here to get more info about the game: https://curzonline.com/
I will keep updating this thread as we move forward with the project. I hope this is useful to anyone- any feedback is warmly welcome