I am looking for some art style guides so that I can work towards certain art styles that are stylistically correct for World of Warcraft and Call of Duty Black Ops 3. I'm looking for something similar to Valve's DOTA 2 style guides that say what maps they use and how the are imported into the Source Engine. I was going to…
One thing I like to do is have a separate Photoshop file that contains common colors & elements for a given project - or part of a project. When I'm working on WWII aircraft, for example, I have a file that contains color swatches for each country, and another with common insignia and even notes on proper fonts. It saves…
I woke up today to find out that Robin Williams passed away yesterday from an apparent suicide while battling depression. Today is a horrible day. Anyways I made this thread to honor a man who I grew up with watching his films and all of the amazing voice acting work he did. I must of watched Aladdin, Flubber, Mrs.…
I'm letting my old progress thread die cause i put a "last updated" thingy in the header which i now cant update...so it lies! Here's the link back to that one: Previous WiP thread clicky clicky Ive finally gotten my armored guy's low poly just about done. There are some minor things i need to clean up and add before i'll…
We figured it was high time the site got a new banner to add to the rotation of awesome artwork up there. Since the balance seems somewhat tipped towards environment work at the moment, FirstKeeper has timed her latest artwork perfectly, with a lovely stylish rendition of Blizzard's "Sylvanas Windrunner" character from…
A ultra-hires model on which I've spent so much days that I forgot the number :poly122: It was finished time ago, was expecting to do some awesome scene and pose and everything.. but I don't have time and thats gonna take forever.. Apart from that, I went too far, now is very hard to skin and move so I'm just presenting a…
Hey everyone, I'm doing some hand-painted textures that I need critted to hell and back. The style I'm going for is somethign along the lines of World of Warcraft/TF2. The first is a "stone wall" with a window. The stone has a plaster/mud like material over it that has broken away revealing a few of the stones that make up…
Hello everyone! I'm Mateusz Katzig and I'm currently a year 1 student of Game Art Design at De Montfort University, Leicester, UK. Even though my goal is to be an concept artist I truly enjoy 3d modelling and I would love to show what I'm modelling to you, Polycount community, hoping for feedback and tips how I could…
Hello everyone. I'm making a World of Warcraft machinima video and the following problem has been messing with me. If anyone can please help me, I will be very thankful. I have a rigged character with an animation in a FBX file. Everything works fine when I open this file in Motionbuilder. In other words, the character…