I'm letting my old progress thread die cause i put a "last updated" thingy in the header which i now cant update...so it lies!
Here's the link back to that one:
Previous WiP thread clicky clicky
Ive finally gotten my armored guy's low poly just about done. There are some minor things i need to clean up and add before i'll commit to unwrapping him.
As usual, i love to hear comments/crit. I learn a lot from those. In particular I need some advice on what you guys think the best way to approach the cloth would be (purple stuff =P).
right now he's counting in at 5332 tris if memory serves.
Ive also been working on a piece for the warcraft competition. Ill post that later this week.
Replies
Loving it dude, nice colors, insteresting forms, cool proportions. I can't wait to see the texture.
I agree with TGZ; the detailing is uneven. Even taking the overlapping panel on the back of the calf and mimicking it on the back/shoulder pads would help. Or maybe remove detail from the boots.
Also, I think the small of the back is going in too far, especially considering he has a heap of armor on. Unfortunatly, it'd kill the dynamic shape you have going on, so (as always) it's your call.
This kicks ass Chaos, The boots are the best part. I feel lke the head is missing something. Maybe give him small little circular eyes? I dont know just a suggesstion.
Some good suggestions, getting me to focus in the right direction.
TGZ, Spacey: Yeah i can see what you mean. I did intend to keep the top a little more streamlined but it does need something else, specially from the back.
Aesir: I played around with that a bit too, but I have to keep it anatomically correct since there's supposed to be a dude in there
ebagg, ghost_rider: Hey! it actually does work...sorta. haha. In theory the two plates slide over each other and allow for more mobility. I just stared at it and i think i might make a scapula plate on the back and trim some off the deltoid plate . that might help solve the detailing thing a bit too.
blarg: yeah, im a little unsure of how to address the cloth, as i mentioned. Im just gonna experiment with it i guess. We'll see what works =P
Geezus: thanks man. did you see my previous WiP thread? I use that technique a lot to help with anatomy/design. Cool that you could notice that even here!
So im just typing cause im at work and cant PAINT, but when i get home ill put my money where my mouth is and do some paintovers of the fixes.
It has a certain Unreal2 feel which is very nice. As for the lack of detail on the back, I think it could use something similar to what Ror put on his Hardball player some years ago... Someone got a picture?
i kinda wish the waist up to the back / rear shoulders was a little bulkier, it has great density from the front, but the armor feels very thin in profile on the back. Viewing it from the front gives a completely different impression of the side view, where i think it lacks that same 'raaahhhh fucking lots-of-aarmorr' feel.
i also think if you can spare it, to add some of that cool amrmor type detail on the back. It looks really cool from the front, but looking at it from the back makes it kind of boring.
'raaahhhh fucking lots-of-aarmorr'
[/ QUOTE ]
haha! that cracked me up
Thanks for the comments guys. Once i started playing with the design on the back i realized how much it added to the design and realized i was slacking on that part. You guys were right on the money.
I did a quick paintover, keeping with the flow of the armor.
side view is also due for some love as fritz and moose pointed out.
Looks like i have some tweaking ahead of me still. Next step after i get this down will be figuring out how the hell you guys do those crazy high poly techy bits for you normal maps...er...pior?
ive been lurking on mythic's warhammer mmo site and drooling over the art on there. Always been a big WH fan and im glad to see those guys are doing it justice.
BTW, whoever had the idea to have a squig herder class...I love you Just had to do some fanart
I can't wait for the model.
The back armor is also a huge improvement.
Oh yeah, i dont suppose any of you heard about that guy that escaped from prison in VA and killed a cop and a security guard? Well i know that guy, went to highschool with him and used to get into arguments with him over his asinine political philosophies at the local coffee shop all the time. This week has been weird for me to say the least...
anyway...working on a million things at once as usual
great suggestions on the back needing work...made a big improvement i think. Low poly is done now...time for textures!!
Zenarion: I didnt have a perticular engine in mind actually. He is part of my pet story project, incidentally entitled "the Chaos Eidolon"
And more gobbo 2d
I am actually almost done with the low poly of him, but im at work slacking off so ill have to post that tonight when i get home.
Edit: Posted this in "what u werkin on" but ill put it here too for completeness' sake
anyway, heres some progress on the old stuff. nothing new just more finished. Getting things rolling again.
please crit if you have em!
Please for the love of god animate it
Keep it up and I hope all goes well for you.