Hello everyone!
I'm Mateusz Katzig and I'm currently a year 1 student of Game Art Design at De Montfort University, Leicester, UK.
Even though my goal is to be an concept artist I truly enjoy 3d modelling and I would love to show what I'm modelling to you, Polycount community, hoping for feedback and tips how I could improve my skills.
Here it goes, first think I'd like to show.
Low poly (586 tris) World of Warcraft stylised dagger with handpainted texture.
Final render lit and rendered in 3ds Max 2014.
Wireframe, diffuse and normal map:
I hope the way of presentation is correct, if I should include something more please let me know, I'll deliver. I appreciate every feedback and tips and I'm not scared of critique. Thanks you.
Replies
Recently I did another assignment which was sci-fi crate. Since I don't have a model on me right now I'll post everything together tomorrow: renders, wireframes and textures.
Thanks for feedback!
I've modelled and rendered it in 3ds Max 2014, 586 tris low poly model. AO baked on diffuse, normal, glosiness and specular map. 512x512.
Diffuse (AO baked)
AO
Normal
Gloss
Spec
Any critique, tips and help much appreciated