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Motionbuilder to Maya skin definition issue.

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tajomaru polycounter lvl 5
Hello everyone.

I'm making a World of Warcraft machinima video and the following problem has been messing with me. If anyone can please help me, I will be very thankful.

I have a rigged character with an animation in a FBX file. Everything works fine when I open this file in Motionbuilder. In other words, the character deforms correctly.

However, when I open the same FBX file in Maya or use the "send to Maya" feature, I get a Skin Definition warning:
The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.

Additionally, the character in maya deforms incorrectly. The hand bones pull the thigh geometry for example.

I also attempted saving the FBX with Motionbuilder and opening that one in Maya, but I got the same result.

Here is a link to the FBX file in case you need it. https://www.dropbox.com/s/7qm5xgvqzqc7p9h/draeneimale%20just%20tabard2.fbx?dl=0
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