Hi, We want to show You our progress with CaveRiver scene based on photogrammetry assets. After small success with our last package [SCANS] Abandoned Factory Buildings - Day/Night Scene we want try with scan assets again. Smaller package with rocks. And some nice scene how to use it. Like with previous package Michał made…
I've been messing around in 3ds Max for a while now and have been wanting to take a swing at environment art. Came across this concept on Art Station and thought it would be perfect for my first scene. I started by making the foundation pieces in max After spending quite a bit of time UVing and texturing these pieces, I…
I'm a high poly guy for the most part and not used to getting my objects into an external 3d engine. I have licenses to Zbrush and shadermap 2(its like crazybump only cheaper). Is there a way within the engine to make curved walls? If not whats the quickest way to do it? I'm not trying to spend a ton of time of them and…
Wow, it's been a while since I last updated. Dropped in to say the damn thing is DONE! Thank you to those who offered advice along the way 😃. Enjoy! https://www.artstation.com/artwork/QzwY6Z ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello friends. Today I've started on a large interior for Clinton Crumpler's UE4…
Hi all! I´ve been planning to create a western themed UE4 project for a long time. Red Dead Redemption 2 trailers pushed me to start this. My plan is to create a large set of different props and then create modular building system and a simple environment to blend everything together. My tools for this is again 3ds max for…
Here's my first attempt to create a modular game level and also learning to use UE4. I have a level editing course assignment and I'm making an abandoned power plant (well it still has electricity since I wanted to have cool flickering screens)... It's still very unfinished, I'm planning to model some modular floors and…
Hi guys, first time poster here! (please re-locate topic if it's in the wrong place) I've been browsing forums to improve my knowledge of how to render props for my portfolio. I will begin by saying that I do no have the money to buy marmoset, so this isn't an option! What i'd like to know is how to render props…
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
Hi. I've been working on and off on a small project in UE4 in order to familiarize myself with the new version of the Unreal. The main idea of this environment was to create a small, cramped space that utilizes available space to the maximum. It has some futuristic elements, however I tried to keep it close to something…
Wanted to toss open a thread on a WIP of a Scifi Environment I been working on for the past 3 weeks which was the 2nd project I have been working on alongside of the DeWalt Jigsaw. It concept art from Ender Game Station by Robert Simmons I gotten majority of the modeling done and baking, just need to spend some time…