Wanted to toss open a thread on a WIP of a Scifi Environment I been working on for the past 3 weeks which was the 2nd project I have been working on alongside of the DeWalt Jigsaw. It concept art from Ender Game Station by Robert Simmons
I gotten majority of the modeling done and baking, just need to spend some time texturing/lighting (just a rough lighting pass). Currently on pause while I wrap up my Jigsaw with the final textures. All the textures will be created in Substance Designer
![pKwtMJh.jpg](http://i.imgur.com/pKwtMJh.jpg)
The Concept
![olaMDmJl.jpg](http://i.imgur.com/olaMDmJl.jpg)
![ZA7Mji5l.jpg](http://i.imgur.com/ZA7Mji5l.jpg)
![T2GbYeWl.jpg](http://i.imgur.com/T2GbYeWl.jpg)
Hero Assets only meshes I actually baked, everything else is beveled and edges softened
![bd6PMfi.jpg](http://i.imgur.com/bd6PMfi.jpg)
![xKfe2Hv.jpg](http://i.imgur.com/xKfe2Hv.jpg)
![EyW9OaI.jpg](http://i.imgur.com/EyW9OaI.jpg)
Work will re-commence in the next few days, recently made the swap to UE4 from Cry Engine 3 for this scene
Replies
Using this as a base to texture the Sleeping Q door, the big door in the scene next time I work on it. Once I start getting more materials in place I have a better vision for how to setup my final mats
Going for a new station and subtle wear affect, I am bringing in the outputs from Substance Designer to go back in and adjust my wear and dirt to not have to jump back into Substance
Reference
Textured in: Designer/Painter/Photoshop
Ill paint in painter subtle wear where the doors opens thanks.
Update:
Decided to scrap this project