Hi. I've been working on and off on a small project in UE4 in order to familiarize myself with the new version of the Unreal. The main idea of this environment was to create a small, cramped space that utilizes available space to the maximum. It has some futuristic elements, however I tried to keep it close to something realistic.
I've done most of the initially planned modelling and sculpting, as well as unwrapping for the lightmaps, as you can see from the screenshots.
I want to finish all the modelling, and then move on to texturing. Luckily, most of the soft-surface objects have sculpts, so I will be able to bake a lot of maps.
In any case, I feel like I could add more detail and personality to the place before starting texturing, so if you could give some advice and critique on this, I'd really appreciate it.