Hi everyone, I am having the following problem: This is my bake in Substance painter The indented gradient shades nicely here. The same mesh in UE4 The hard edges in Maya SP baking settings I also tried baking in Handplane to a 16-bit tiff, with the same result. What could be the issue and is this the expected behaviour?…
Howdy folks, First time poster here, so please excuse me if I make any issues regarding my posting. (If I goof anything up just let me know) I've creeped on enough threads on here to get an idea of how the format should genuinely be set up, I think! You can see my past works…
Hey everyone, I could use some tips and tricks on lighting, fog and shadows. I started this yesterday. Followed a tutorial by Quixel using materials and textures from the Quixel Bridge and used Speedtree to make the tree's. I also used some animated and non-animated Deer (Stag and doe) from the UE4 market place. (They are…
Thanks. We are still figuring out what to use for what purpose. Until now we are testing some of the UE4 tools, like vertex painting, terrain tool, road tool, and mesh brushes to speed up the process. What were you thinking about? Here is some of our progress on the terrain thus far. Some concept art, renders and a video.…
Hi! I recently graduated and now I started to build up my portfolio, Im specialized in environment and also love Substance Designer. I have played around with it for a while now and would like to add them to my portfolio in Artstation. I decided that I want to render them in UE4, I tried to google some tips and also…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not * static mesh imported from datasmith: no * static mesh actor: yes * brush geometry: no however, when taking the textures by themselves and building the material from…
_______________________________________ Latest: _______________________________________ Hey guys! I just recently decided that i should learn working with UE4, as my first project I'm working on a Sci-Fi hallway and hoped to get some feedback and maybe here and there a few tips and ticks! Most of it is still WIP and there…
Hello Polycount! C: This will be my progress thread for my new project, a low poly style floating island occupied by a little civilization. I am going to be creating the same environment in four different seasons to develop my understanding of colour palettes mainly using lighting. Reference and…
The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake. It's not a real isometric…